Saturday, August 17, 2013

How to convert a UIImage to Black and White?


Please do follow this post along with the post here

//this button click even twill call the convertToBlackNWhite() method to sart the color conversion to black and white
 -(IBAction) convertBlackNWhite:(id)sender

{    
    if(sourceImage==nil) //sourceImage  is the user selected image from the Image Picker. I simply display it on a UIImageView and for the processing  i get the image that is currently viewed in the UIImageView
    {
        NSLog(@"Image Not selected");
    }
    
    else
    {    
        UIImage *blackAndWhiteImage=[self convertToBlackNWhite:sourceImage];
        resultImageView.image=blackAndWhiteImage;
    }
}

//method is used to convert an image to its black and white image and view in the UIImageView on te screen
-(UIImage *)convertToBlackNWhite:(UIImage *)initialImage

{
    /*
     approach:- threshold
     get the UIImage and convert it to take the bitmap image of it.
     check each pixal whether it is higher than a certain value. if yes->make it white else black
     */
    unsigned char *bitmap = [self convertUIImageToBitmapRGBA8:initialImage];
    
    for (int i=0;i<initialImage.size.width * initialImage.size.height * 4; i+=4)
    {
        if ((bitmap[i] + bitmap[i + 1] + bitmap[i + 2]) < (255 * 3 / 2))
        {
            bitmap[i ] = 0;
            bitmap[i + 1] = 0;
            bitmap[i + 2] = 0;
        }
        else
        {
            bitmap[i ] = 255;
            bitmap[i + 1] = 255;
            bitmap[i + 2] = 255;
        }
    }
    
    initialImage = [self convertBitmapRGBA8ToUIImage:bitmap withWidth:initialImage.size.width withHeight:initialImage.size.height];
    
    return initialImage;
    
}

//PLEASE FIND THE BELOW CONVERSION METHODS FROM HERE
//https://gist.github.com/PaulSolt/739132

-(UIImage *) convertBitmapRGBA8ToUIImage:(unsigned char *) buffer withWidth:(int) width withHeight:(int) height
{
size_t bufferLength = width * height * 4;
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL);
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * width;
    
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
    
if(colorSpaceRef == NULL)
    {
NSLog(@"Error allocating color space");
CGDataProviderRelease(provider);
return nil;
}
    
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
    
CGImageRef iref = CGImageCreate(width,
height,
bitsPerComponent,
bitsPerPixel,
bytesPerRow,
colorSpaceRef,
bitmapInfo,
provider, // data provider
NULL, // decode
YES, // should interpolate
renderingIntent);
    
uint32_t* pixels = (uint32_t*)malloc(bufferLength);
    
if(pixels == NULL)
    {
NSLog(@"Error: Memory not allocated for bitmap");
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
return nil;
}
    
CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpaceRef, bitmapInfo);
if(context == NULL)
    {
NSLog(@"Error context not created");
free(pixels);
}
    
UIImage *image = nil;
    
if(context)
    {        
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), iref);        
CGImageRef imageRef = CGBitmapContextCreateImage(context);
        
// Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale
if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
float scale = [[UIScreen mainScreen] scale];
image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];

               else 
                {
image = [UIImage imageWithCGImage:imageRef];
}
        
CGImageRelease(imageRef);
CGContextRelease(context);
}
    
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
CGDataProviderRelease(provider);
    
if(pixels) {
free(pixels);
}
    
return image;
}

-(unsigned char *) convertUIImageToBitmapRGBA8:(UIImage *) image
{
CGImageRef imageRef = image.CGImage;
    
//Create a bitmap context to draw the uiimage into
CGContextRef context = [self newBitmapRGBA8ContextFromImage:imageRef];
    
if(!context)
    {
return NULL;
}
    
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
    
CGRect rect = CGRectMake(0, 0, width, height);
    
// Draw image into the context to get the raw image data
CGContextDrawImage(context, rect, imageRef);
    
// Get a pointer to the data
unsigned char *bitmapData = (unsigned char *)CGBitmapContextGetData(context);
    
// Copy the data and release the memory (return memory allocated with new)
size_t bytesPerRow = CGBitmapContextGetBytesPerRow(context);
size_t bufferLength = bytesPerRow * height;
    
unsigned char *newBitmap = NULL;
    
if(bitmapData)
    {
newBitmap = (unsigned char *)malloc(sizeof(unsigned char) * bytesPerRow * height);
        
if(newBitmap)
        { // Copy the data
for(int i = 0; i < bufferLength; ++i)
            {
newBitmap[i] = bitmapData[i];
}
}
        
free(bitmapData);
}
    
    else
    {
NSLog(@"Error getting bitmap pixel data\n");
    }
    
CGContextRelease(context);    
return newBitmap;
}

-(CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef) image
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
uint32_t *bitmapData;
    
size_t bitsPerPixel = 32;
size_t bitsPerComponent = 8;
size_t bytesPerPixel = bitsPerPixel / bitsPerComponent;
    
size_t width = CGImageGetWidth(image);
size_t height = CGImageGetHeight(image);
    
size_t bytesPerRow = width * bytesPerPixel;
size_t bufferLength = bytesPerRow * height;
    
colorSpace = CGColorSpaceCreateDeviceRGB();
    
if(!colorSpace)
    {
NSLog(@"Error allocating color space RGB\n");
return NULL;
}
    
// Allocate memory for image data
bitmapData = (uint32_t *)malloc(bufferLength);
    
if(!bitmapData)
    {
NSLog(@"Error allocating memory for bitmap\n");
CGColorSpaceRelease(colorSpace);
return NULL;
}
    
//Create bitmap context
context = CGBitmapContextCreate(bitmapData, width,height,bitsPerComponent,bytesPerRow,colorSpace,
                                    kCGImageAlphaPremultipliedLast); // RGBA
    
if(!context)
    {
free(bitmapData);
NSLog(@"Bitmap context not created");
    }   
CGColorSpaceRelease(colorSpace);    
return context;
}


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