Please do follow this post along with the post here
//this button click even twill call the convertToBlackNWhite() method to sart the color conversion to black and white
-(IBAction) convertBlackNWhite:(id)sender
{
if(sourceImage==nil) //sourceImage is the user selected image from the Image Picker. I simply display it on a UIImageView and for the processing i get the image that is currently viewed in the UIImageView
{
NSLog(@"Image Not selected");
}
else
{
UIImage *blackAndWhiteImage=[self convertToBlackNWhite:sourceImage];
resultImageView.image=blackAndWhiteImage;
}
}
//method is used to convert an image to its black and white image and view in the UIImageView on te screen
-(UIImage *)convertToBlackNWhite:(UIImage *)initialImage
{
/*
approach:- threshold
get the UIImage and convert it to take the bitmap image of it.
check each pixal whether it is higher than a certain value. if yes->make it white else black
*/
unsigned char *bitmap = [self convertUIImageToBitmapRGBA8:initialImage];
for (int i=0;i<initialImage.size.width * initialImage.size.height * 4; i+=4)
{
if ((bitmap[i] + bitmap[i + 1] + bitmap[i + 2]) < (255 * 3 / 2))
{
bitmap[i ] = 0;
bitmap[i + 1] = 0;
bitmap[i + 2] = 0;
}
else
{
bitmap[i ] = 255;
bitmap[i + 1] = 255;
bitmap[i + 2] = 255;
}
}
initialImage = [self convertBitmapRGBA8ToUIImage:bitmap withWidth:initialImage.size.width withHeight:initialImage.size.height];
return initialImage;
}
//PLEASE FIND THE BELOW CONVERSION METHODS FROM HERE
//https://gist.github.com/PaulSolt/739132
-(UIImage *) convertBitmapRGBA8ToUIImage:(unsigned char *) buffer withWidth:(int) width withHeight:(int) height
{
size_t bufferLength = width * height * 4;
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL);
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
if(colorSpaceRef == NULL)
{
NSLog(@"Error allocating color space");
CGDataProviderRelease(provider);
return nil;
}
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef iref = CGImageCreate(width,
height,
bitsPerComponent,
bitsPerPixel,
bytesPerRow,
colorSpaceRef,
bitmapInfo,
provider, // data provider
NULL, // decode
YES, // should interpolate
renderingIntent);
uint32_t* pixels = (uint32_t*)malloc(bufferLength);
if(pixels == NULL)
{
NSLog(@"Error: Memory not allocated for bitmap");
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
return nil;
}
CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpaceRef, bitmapInfo);
if(context == NULL)
{
NSLog(@"Error context not created");
free(pixels);
}
UIImage *image = nil;
if(context)
{
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), iref);
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale
if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
float scale = [[UIScreen mainScreen] scale];
image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];
}
else
{
image = [UIImage imageWithCGImage:imageRef];
}
CGImageRelease(imageRef);
CGContextRelease(context);
}
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
CGDataProviderRelease(provider);
if(pixels) {
free(pixels);
}
return image;
}
-(unsigned char *) convertUIImageToBitmapRGBA8:(UIImage *) image
{
CGImageRef imageRef = image.CGImage;
//Create a bitmap context to draw the uiimage into
CGContextRef context = [self newBitmapRGBA8ContextFromImage:imageRef];
if(!context)
{
return NULL;
}
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
CGRect rect = CGRectMake(0, 0, width, height);
// Draw image into the context to get the raw image data
CGContextDrawImage(context, rect, imageRef);
// Get a pointer to the data
unsigned char *bitmapData = (unsigned char *)CGBitmapContextGetData(context);
// Copy the data and release the memory (return memory allocated with new)
size_t bytesPerRow = CGBitmapContextGetBytesPerRow(context);
size_t bufferLength = bytesPerRow * height;
unsigned char *newBitmap = NULL;
if(bitmapData)
{
newBitmap = (unsigned char *)malloc(sizeof(unsigned char) * bytesPerRow * height);
if(newBitmap)
{ // Copy the data
for(int i = 0; i < bufferLength; ++i)
{
newBitmap[i] = bitmapData[i];
}
}
free(bitmapData);
}
else
{
NSLog(@"Error getting bitmap pixel data\n");
}
CGContextRelease(context);
return newBitmap;
}
-(CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef) image
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
uint32_t *bitmapData;
size_t bitsPerPixel = 32;
size_t bitsPerComponent = 8;
size_t bytesPerPixel = bitsPerPixel / bitsPerComponent;
size_t width = CGImageGetWidth(image);
size_t height = CGImageGetHeight(image);
size_t bytesPerRow = width * bytesPerPixel;
size_t bufferLength = bytesPerRow * height;
colorSpace = CGColorSpaceCreateDeviceRGB();
if(!colorSpace)
{
NSLog(@"Error allocating color space RGB\n");
return NULL;
}
// Allocate memory for image data
bitmapData = (uint32_t *)malloc(bufferLength);
if(!bitmapData)
{
NSLog(@"Error allocating memory for bitmap\n");
CGColorSpaceRelease(colorSpace);
return NULL;
}
//Create bitmap context
context = CGBitmapContextCreate(bitmapData, width,height,bitsPerComponent,bytesPerRow,colorSpace,
kCGImageAlphaPremultipliedLast); // RGBA
if(!context)
{
free(bitmapData);
NSLog(@"Bitmap context not created");
}
CGColorSpaceRelease(colorSpace);
return context;
}
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